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Only until 25 May 23:59 new code! "May" - HUGE 60% discount!

Teamfight Tactics patch 9.22&23 notes

Teamfight Tactics patch 9.22&23 notes

Champion Pull Changes

 

  • Tier 1: 39 ⇒ 29

  • Tier 2: 26 ⇒ 22

  • Tier 3: 18 ⇒ 16

  • Tier 4: 13 ⇒ 12

  • Tier 5: 10

 

Mana Generations

 

  • 1 Star Champions: 6-10 Mana per attack ⇒ 8 Mana per attack

  • 2 star champions: 10 Mana per attack

  • 3 star champions: 10 Mana per attack ⇒ 12 Mana per attack

  • Mana generated from taking damage reduced by 15%.

 

Items

Recipe Changes

  • 1 Star Champions: 6-10 Mana per attack ⇒ 8 Mana per attack

  • 2 star champions: 10 Mana per attack

  • 3 star champions: 10 Mana per attack ⇒ 12 Mana per attack

  • Mana generated from taking damage reduced by 15%.

 

Stat Changes

  • All Spatula Items: No longer give double stats

  • Chain Vest Armor: 20 ⇒ 25

  • Deathcap Ability Power: +50% ⇒ +75%

  • Dragon’s Claw Magic Reduction: 75% ⇒ 50%

  • Giant’s Slayer: 5% Max Health True Damage ⇒ 8% Current Health Physical Damage

  • Guardian’s Angel: 500 Health on revive ⇒ 400 Health on revive

  • Hand of Justice Damage and life on hit: 40% or 40 ⇒ 50% or 50

  • Ionic Spark True Damage: 125 ⇒ 100

  • Luden’s Echo Damage: 180 ⇒ 150

  • Luden’s Echo now always goes off once per spell cast

  • Negatron Cloak Magic Resist: 20 ⇒ 25

  • Recurve Bow Attack Speed: 20% ⇒ 15%

  • Runaan’s Hurricane Bonus Damage: 75% ⇒ 60%

  • Runaan’s Hurricane now grants one extra bolt per copy on a Champion.

  • Thieves Gloves: Increased Average value of items at Level 8 & 9.

 

Item System

 

  • Uncommon orbs average gold value reduced very slightly.

  • Gold orbs average gold value reduced very slightly.

  • Spatula drop rates reduced.

  • Reduced the chances of getting combined items slightly.

  • Dragons now drop two common orbs in addition to their carried item.

  • Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.

 

Burnin’ Brand

 

  • Starting/total Mana: 0/85 ⇒ 0/90

  • Ability Damage: 300/450/600 ⇒ 250/325/400

  • Pyroclasm Bounces: 5/6/20 ⇒ 5/7/20

 

Traits

 

  • Glacial stun chance: 20%/40%/60% ⇒ 20%/35%/50%

  • Light: The total heal amount is now based on the dying Champion’s health rather than those receiving the heal.

  • Ocean mana per second: 15/30/50 ⇒ 15/35/60

  • Shadow bonus damage: 50%/100% ⇒ 45%/85%

  • Warden bonus armor: 125%/275%/450% ⇒ 150%/300%/450%

 

Three Star Ability Scaling

 

Tier 2

  • Jax Damage: 150/250/350 ⇒ 150/250/450

  • Leblanc Damage: 200/450/700 ⇒ 200/450/800

  • Neeko Damage: 100/200/300 ⇒ 100/200/350

  • Syndra Damage: 175/350/525 ⇒ 175/350/600

  • Thresh Shield (note balance change below): 250/400/550 ⇒ 250/400/600

  • Volibear Damage: 200/450/700 ⇒ 200/450/850

Tier 3

  • Aatrox Damage: 250/500/750 ⇒ 250/500/1000

  • Ezreal Damage: 200/400/600 ⇒ 200/400/800

  • Kindred Damage: 150/325/500 ⇒ 150/325/650

  • Nautilus Stun Duration: 3/4/5 ⇒3/4/6

  • Nautilus Damage: 100/200/300 ⇒ 100/200/400

  • Sion Damage: 200/400/600 ⇒ 200/400/800

 

General Champion Balance

Tier 1

  • Ivern Shield: 200/400/600 ⇒ 200/350/500

  • Maokai Passive Heal: 100/200/300 ⇒ 100/175/250

  • Nasus Ability Damage: 35/70/105 ⇒ 50/70/90

  • Nasus Ability Bonus Health: 200/400/600 ⇒ 250/400/550

  • Taliyah Mana: 50/85 ⇒ 50/80

  • Taliyah Ability Stun Duration: 1.5 ⇒ 2

  • Vayne Ability Damage: 8%/12%/16% ⇒ 9%/12%/15%

  • Vladimir Ability Damage and Heal Amount: 200/350/500 ⇒ 200/325/450

Tier 2

  • Malzahar Minion Health: 300 ⇒ 250

  • Rek’Sai Ability Damage: 200/550/900 ⇒ 250/550/850

  • Skarner Mana: 0/75 ⇒ 0/65

  • Skarner Armor: 30 ⇒ 35

  • Thresh Ability Shield: 200/300/400 ⇒ 250/400/600

  • Yasuo Ability Hits: 3/5/7 ⇒ 4/5/6

Tier 3

  • Ezreal Mana: 0/40 ⇒ 0/30

  • Ezreal Ability Cast Time: 0.5 ⇒ 0.25

Tier 4

  • Ashe Attack Speed: 0.7 ⇒ 0.8

  • Brand Ability Damage: 250/450/650 ⇒ 300/450/600

  • Brand Bounces: 4/6/20 ⇒ 5/6/20

  • Malphite HP: 800 ⇒ 850

  • Olaf Mana: 0/75 ⇒ 0/90

  • Yorick Ghoul Health: 750/1250/1750 ⇒ 600/1000/1400

  • Yorick Ghoul Attack Speed: 0.8 ⇒ 0.7

Tier 5

  • Singed Health: 1050 ⇒ 950

  • Singed Ability Damage: 250/500/2000 ⇒ 200/400/2000

  • Taric Health: 850 ⇒ 900

 

Items

  • Frozen Heart Attack Speed Slow: 35% ⇒ 25%

  • Guardian Angel: Can no longer be healed during the resurrecting state.

  • Iceborne Gauntlet Attack Speed Slow: 35% ⇒ 25%

  • Ionic Spark Damage: 100 ⇒ 90

 

TFT Ranked Games

  • It’s on! Time to prove how well you can adapt to the Rise of the Elements.

  • Everyone will be reset back to Iron.

  • No losing LP for the first 5 games.

  • No losing LP for placing 4th or better.

 

Bugfixes

General

  • General improvements to melee unit pathing.

  • Spooky, invisible Woodland units no longer erroneously add to Trait bonuses

  • All PVE small monsters are now properly considered 1-star.

  • All summons are now properly considered 0-star.

  • Dragon/Elder Dragon/Rift Herald are now properly considered 3-star.

  • Ranged Berserkers (via Rapid Firecannon or Berserker’s Axe) now properly deal damage emanating in a cone from their target instead of themselves.

  • Fixed a few height bugs on Freljord Arenas. Items and champions should no longer get buried in the terrain.

  • The Electric trait no longer benefits from Ability Power, and no longer feeds into Hextech Gunblade.

Tier 1 Champions

  • Diana’s orbs can no longer hit multiple targets each.

  • Kog’Maw’s ability adjusted to miss far less often.

  • Renekton’s ability now properly deals Magic Damage (tooltip to be updated next patch).

  • Fixed healing text on Vlad to show the proper amount.

  • Zyra’s plants attack speed and duration now match their intended amount.

  • Zyra plants no longer occasionally hop into your bench.

Tier 2 Champions

  • Malzahar’s minions attack speed now matches attack speed ratio. (This results in a slight reduction of Malz Minion AS)

  • Volibear’s ability now also restores him to full mana if a non-execute cast kills the target.

 

Tier 3 Champions

  • Azir no longer summons soldiers adjacent to untargetable units like Zyra plants.

  • Dr. Mundo won’t cast his ability when there’s nothing in range that it could hit.

  • Qiyana won’t cast her ability when there’s nothing in range that it could hit.

  • Clarified Veigar’s tooltip that it instantly kills lower star targets.

  • Veigar’s ability now executes non-champions if their star level is below his.

Tier 4 Champions

  • Annie can no longer gain mana if she summons two Tibbers (Mage’s Cap), then one of them dies.

  • Fixed Ashe’s three-star Scaling to be the intended 250% value

  • Fixed an issue where Ashe could not proc Blademaster while her ability was active

  • Fixed Olaf and Singed looking like they were glacial’d, even though they were still attacking

Tier 5 Units

  • Champions can now properly take damage from multiple poison trails created by different copies of Singed.

  • Zed’s clones now properly attribute damage to Zed in the damage tracker.

Items

  • Dragon’s Claw now also reduces magic damage received from non-ability effects (Items, Traits, etc.)

  • Fixed Iceborn Gauntlet’s attack speed slow occasionally persisting across rounds

  • Inferno Cinder now properly works on: Renekton, Jax, Rek’Sai, Vayne, and Nami’s Tidal Wave empowered attacks

  • Spatula items now correctly no longer double the non-spatula component’s stats

  • Talisman of Light now correctly grants Magic Resist

TFT Elo Boosters comment and opinion

 

With Patch 9.22 Riot got a lot of changes to Teamfight Tactics, many even think that it is a completely new game with the same mechanics.

The changes that came with the new TFT Ranked Games season have brought a breath of freshness and all our TFT Boosters agree that the gameplay is very pleasant and interesting.

Teamfight Tactics has become a game where skills and tactics are much more important than luck in rerolling.

Many of the questions we receive in private messages concern the same issue “What is now good in Teamfight Tactics/ what i must play to win”, so far the answer was only one “Predators” this synergy is by far the strongest, and appropriately strengthened with the synergy of “Crystals” and “Steels” has already won more than one game. What if the opponent builds it? Our TFT Elo Boosters know how to beat them. Do you want to know how? You can write to us here or to our TFT Boosters on our Discord Channel 😉 [link here]

We apologize for the lack of articles for so long, but this will not happen again and we are waiting for your comments and questions 😉

 

We remind you that by using the “TFTSTART” code you permanently get a 15% discount on our elo boosting services 🙂

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