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Teamfight Tactic patch 9.17 notes TFT Elo Boosters

Written by one of our TFT Elo Boosters

New Champion

Pantheon (Guide for him)

  • Cost: 5 Gold
  • Origin: Dragon
  • Class: Guardian
  • Grand Starfall: Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for 4/6/8 seconds. Enemies in Pantheon’s path take 15%/30%/45% of their Maximum Health as Magic Damage. They then burn for an additional 20% of their Maximum Health as True Damage over 10 seconds. Applies Grievous Wounds.

System

  • The first carousel now has all 2 cost units.
  • Ghost armies now benefit from Trait bonuses.
  • Attack Speed cap has been increased from 2.5 to 5.0. So fast.
  • Tooltips have been updated to be more clear, and numbers scale with Ability Power.

Traits

Assassins

  • Increased the delay before Assassins jump so they can access the backline more often.
  • (3) Trait Bonus: 125% Crit Damage ⇒ 75% Crit Damage & 10% Crit Chance
  • (6) Trait Bonus: 350% Crit Damage ⇒ 150% Crit Damage & 25% Crit Chance

Hextech

  • Item disable duration: 8 seconds ⇒ 7 seconds

Noble

  • Armor & Magic Resist: 60 ⇒ 50
  • Healing: 35 ⇒ 25

Ranger

  • Double Attack Speed chance: 25%/65% ⇒ 30% /70%

Shapeshifter

  • Nidalee Total Mana: 100 ⇒ 85
  • Jayce Armor: 30 ⇒ 35
  • Jayce will now transform at max mana, even if there is no one in range to knock away.
  • Shyvana Total Mana: 100 ⇒ 85
  • Gnar Total Mana: 125 ⇒ 100

Yordle

  • Dodge chance: 30%/55% ⇒ 35%/60%

Champions

Graves

  • Adjusted his interaction with Rapidfire Cannon. He maintains the range bonus but it now narrows his bullet spread, like a shotgun choke.

Warwick

  • Health: 600 ⇒ 650

Lissandra

  • Health: 450 ⇒ 500
  • Starting Mana/Total Mana: 50/125 ⇒ 0/85
  • Ability Damage: 150/275/400 ⇒ 175/325/475

Lucian

  • Relentless Pursuit’s second shot now scales with Lucian’s attack speed.

Gangplank

  • Ability Damage: 200/325/450 ⇒ 150/250/350

Leona

  • Stun Duration: 5/8/11 seconds ⇒ 5/7/9 seconds

Healing Changes

  • Grievous Wounds Healing Reduction: 100% ⇒ 80%
  • The Bloodthirster Healing: 50% of Damage ⇒ 40% of Damage
  • Hextech Gunblade Healing: 33% of Damage ⇒ 25% of Damage
  • Swain Demonflare Healing: 50/90/130 ⇒ 40/70/100
  • Redemption Healing: 1500 ⇒ 1200

Bugfixes

  • Hextech: Fixed a disabled Infinity Edge losing more crit damage than it should
  • Hextech: Fixed a disabled Ionic Spark not re-enabling its effect.
  • Hextech: Fixed a disabled Zeke Herald not re-enabling its effect.
  • Hextech: Fixed disabled Locket of the Iron Solari not re-enabling its effect.
  • Improved Shyvana’s ability logic. She now looks for spots to jump to that are far away from her target.
  • Fixed Rek’Sai not properly knocking up her target at longer distances.
  • Fixed Warwick spawning a new Warwick if he dies mid-leap.
  • Fixed Warwick’s Ability Damage scaling with his bonus Attack Damage.
  • Ahri will no longer cast her ability at an enemy not in range.
  • Lucian now correctly triggers launch attack effects (Statikk Shiv, Runaan’s Hurricane) on his first auto after his dash.
  • Fixed Luden’s not triggering if the target of the spell died.
  • Fixed Vi ult sometimes chain hitting the same enemy.
  • Little Legends that get inside the initial shared draft barrier before it comes down are now booted out.

TFT Elo Boosters comment and opinion

Patch 9.17 is one of the big patches that make big changes to Teamfight Tactics. This time, new hero Pantheon will also visit our TFT arenas.

Starting our thoughts on the new hero, we do haven’t a definite opinion on Pantheon yet. Our TFT Elo Boosters describe it as “interesting”,a lot will happen here.

The big change, according to the TFT Elo Boosters team, is the change in ghost armies, because now they will receive benefits from the synergies. Introducing this change will significantly hinder TFT Ranked games.

Many people in private messages ask us about Assassins, “did they are good?”; “whether this change in Patch 9.17 helped them?”, at first glance, according to one of our TFT Elo boosters, no. In his opinion, team composition with 6 assassin maybe can work, but also not as good as many would like. For sure Assassins will not be overpowered.

Noble got a little nerf, meta was now based mainly on a composition of 6 Nobels. We will see her less often now, but this synergy is definitely not dead.

Shapeshifters got big buffs, in the opinion of our TFT Elo Boosters, meta now will be created and dominated by shapeshifters, easier transformation is a simple way to easier victory 😉

We look forward to your opinions and questions regarding the changes in Patch 9.17, as well as proposals for compositions that you think will rule in the arenas of Teamfight Tactics 😉

 

Have you seen what were in Teamfight Tactic patch 9.16b?

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