TFT Champion Synergy
1. Synergy List as Elements
Cloud
Yasuo, Qiyana, Janna, Lux
All allies gain dodge chance
2 — 15% dodge chance.
3 — 20% dodge chance.
4 — 30% dodge chance.
Cloud Champion Synergy is useful against compositions consisting of Rangers and Blademasters. It is very useless in a clash with Synergies Mags, Poisons and Inferno.
Crystal
Skarner, Ashe, Taric, Lux
Crystal Champions have a maximum amount of damage they can take from a single attack or ability hit.
2 — 100 Max Damage.
4 — 60 Max Damage.
Crystal Champion Synergie is very good versus Assassin’s, Berserkers, Rangers and Blademasters. This team composition is bad if your opponent have Inferno Synergy or items how Morellonomicon or Red Buff.
Desert
Renekton, Azir, Sivir, Khazix
Reduces each enemy’s armor.
2 — 50% Armor reduction.
4 — 90% Armor reduction.
Desert Champion Synergy is doing well against the Wardens who are quite popular at this meta. Unfortunately, basing your composition mainly on this element will not be a good idea, because almost all other compositions can cope with it easily.
Electric
Ornn, Volibear, Zed, Lux
Electric champions shock nearby enemies whenever they deal or receive a critical strike.
2 — 70 damage.
3 — 250 damage.
4 — 500 damage.
Electric Champion Synergy is recommended at the beginning of the game because aoe dmg is very pleasant in early game and late game with 3 Electric champions. If we base our compositions too long on 2 Eletricks champions, compositions from Wardens on front lane can easily stop us.
Glacial
Warwick, Braum, Volibear, Ezreal, Olaf, Lux
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.
2 — 20% Chance to Stun.
4 — 35% Chance to Stun.
6 — 50% Chance to Stun.
Glacials are Glacials, but they are not very strong at the moment.
Inferno
Zyra, Diana, Varus, Kindred, Qiyana, Annie, Brand, Lux
Inferno spell damage burns the ground beneath the target, dealing a percent of that spell’s pre-mitigation damage as magic damage over 5 seconds.
3 — +80% damage.
6 — +175% damage.
9 — +275% damage.
Inferno Champion Synergie is very good versus Wardens, Crystal, Rangers and Woodland/Druid. This composition is not effective if your opponent has a lot of damage, e.g. in the form of strong Assassins who are able to kill your carries before their casts a spells, or vs. Poison Synergy.
Light
Nasus, Vayne, Jax, Aatrox, Soraka, Yorick, Lux
Whenever a Light Champion dies, all other Light Champions gain Attack Speed for the remainder of the round (stacking with multiple Light champion deaths) and are healed for 25% of the dying champion’s Maximum Health.
3 — +10% Attack Speed.
6 — +20% Attack Speed.
9 — +35% Attack Speed.
This Champion Synergy makes use of the very powerful 6 light synergy by hyperrolling early to find Nasus and Vayne.When you are able to find a good amount of early Vaynes and Nasus’. Also having the items to make Talisman of Light is a good indicator of when to commit to this build.
Mountain
Taliyah, Qiyana, Malphite
2 — At the start of the combat, a random ally receives a 1500 health Stoneshield.
This Champion Synergy is very very strong in early game. In the late game it’s very rng, but if the fate smiles, can help win important teamfight tactics.
Ocean
Vladimir, Syndra, Thresh, Nautilus, Qiyana, Nami, Lux
All allies restore mana every 4 seconds.
2 — +15 Mana.
4 — +35 Mana.
6 — +60 Mana.
This Synergy is very strong vs. all, but maybe can have problems with Poison.
Poison
Kog’maw, Dr. Mundo, Twitch, Singed
3 — Poison Champions apply Neurotoxin when they deal damage (with both attacks and abilities), increasing the target’s mana cost by 50%.
Poison TFT Champions Synergy is very strong, you can say that for everything, but still does not like to fights with compositions with a lot of cc (Glacials) or champions who use passive powers, not spells.
Shadow
Malzahar, Kindred, Sion, Veigar, Master Yi, Lux
Shadow units deal increased damage for 5 seconds at combat start, and when they score a takedown.
2 — 45% increased damage, Self Takedown.
4 — 85% Increased Damage, Any Shadow Takedown.
Shadows is a very specific composition that does not have a natural counter, but the strongest is in very late game.
Steel
Rek’Sai, Nocturne, Lux
Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health.
2 — 2 seconds of immunity.
3 — 3 seconds of immunity.
4 — 4 seconds of immunity.
Variable
Qiyana, Lux
Variable origins are chosen from a set of options and change every match.
There are 10 copies of Lux in each game, one for each of the following elements: electric, inferno, glacial, crystal, cloud, woodland, steel, ocean, shadow, light. Once you purchase one Lux, the other Luxes will become that element when you see them in your shop.
Qiyana can have the following elements: ocean, mountain, inferno, or cloud.
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Woodland
Maokai, Ivern, Neeko, LeBlanc
3 — At the start of combat, a random Woodland Champion makes a copy of themselves (including items).
Woodland Champion Synergy is definitely broken synergy in the early game and mid game. Basing the composition mainly on it can guarantee us a place in the Top 4, but rather not Top 1.
2. Synergy List as Classes
Alchemist
Singed
Alchemists ignore collision and never stop moving.
Assassin
Diana, LeBlanc, Nocturne, Qiyana, Khazix, Zed
At the start of combat, Assassins leap to the farthest enemy.
Assassins gain bonus Critical Strike Damage and Chance.
3 — +75% Critical Strike Damage and +10% Critical Strike Chance.
6 — +150% Critical Strike Damage and +20% Critical Strike Chance.
Assassins TFT champion synergy is not very popular at this meta, because many compositions cause them problems in mid / late game, but basing some compositions on only 3 killers is not a bad idea, one of them is e.g. Janna, Kha’Zix, Master Yi, Nocturne, Qiyana, Sivir, and Yasuo.
Avatar
Lux
An Avatar’s element is counted twice for trait bonuses.
Berserker
Renekton, Jax, Volibear, Dr. Mundo, Sion, Olaf
At the start of combat, Berserkers leap to the nearest enemy.
Berserkers have a % chance to hit all units in a cone in front of them with their attacks.
3 — 40% chance.
6 — 100% chance.
They do very well if the opponent does not have a solid front lane.
Blademaster
Yasuo, Aatrox, Sivir, Master Yi
Blademaster Basic Attacks have a 40% chance to trigger additional attacks against their target.
These additional attacks deal damage like Basic Attacks and trigger on-hit effects.
2 — One Additional Attack.
4 — Two Additional Attacks.
6 — Three Additional Attacks.
Druid
Maokai, Ivern, Neeko
2 — Druids regenerate 40 health each second.
Druid TFT Champion Synergy is definitely broken synergy in the early game. This team composition is bad if your opponent have Inferno Synergy or items how Morellonomicon or Red Buff.
Mage
Taliyah, Vladimir, LeBlanc, Syndra, Veigar, Brand
Mages have a chance on cast to instead Doublecast.
3 — 50% chance.
6 — 100% chance.
This synergy work very well if you build him with 4 oceans, with front lane with Thresh and Nautilus Synergy. Or 6 with summoners, but you must change in Mage Zyra or Annie, just like that:
Mystic
Soraka, Janna, Nami, Master Yi
All allies gain increased Magic Resistance.
2 — 40 Magic Resistance.
4 — 120 Magic Resistance.
Very strong against Mages and Summoners. Unfortunately, only against them.
Predator
Kog’maw, Warwick, Skarner, Rek’Sai
3 — Predators instantly kill enemies they damage who are below 25% health.
Broken.
Vayne, Varus, Kindred, Ezreal, Ashe, Twitch
Every 3 seconds, Rangers have a chance to double their Attack Speed for 3 seconds.
2 — 30% Chance to Double Attack Speed.
4 — 60% Chance to Double Attack Speed.
6 — 100% Chance to Double Attack Speed.
Currently unplayable. Max 2 in team composition.
Summoner
Zyra, Malzahar, Azir, Annie, Yorick, Zed
Summoned units have increased health and duration.
Summoners’ pets benefit from Element and Class bonuses, but don’t count as additional units toward activating higher levels of those bonuses.
3 — 40% increase.
6 — 100% increase.
Very strong in the late game, but it is not recommended to base the composition on 6 summoners. Rather, as a complement to other compositions about 3 summoners.
Warden
Nasus, Ornn, Thresh, Braum, Nautilus, Malphite, Taric
Wardens gain increased total Armor.
2 — 150% Armor.
4 — 300% Armor.
6 — 450% Armor.
This Champion Synergy as a typical tanks, weak in the desert, inferno, summoners and shadows.
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